Class PointerEnterCallbackCheck
Inherited Members
Component.GetComponentIndex()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Global Namespace
Assembly: UnityEngine.UI.Tests.dll
Syntax
public class PointerEnterCallbackCheck : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler
Properties
pointerData
Declaration
public PointerEventData pointerData { get; }
Property Value
Type | Description |
---|---|
PointerEventData |
Methods
OnPointerEnter(PointerEventData)
Use this callback to detect pointer enter events
Declaration
public void OnPointerEnter(PointerEventData eventData)
Parameters
Type | Name | Description |
---|---|---|
PointerEventData | eventData |