Class PointerClickCallbackCheck
Inherited Members
Component.GetComponentIndex()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Global Namespace
Assembly: UnityEngine.UI.Tests.dll
Syntax
public class PointerClickCallbackCheck : MonoBehaviour, IPointerDownHandler, IEventSystemHandler
Fields
pointerDown
Declaration
public bool pointerDown
Field Value
Type | Description |
---|---|
bool |
Methods
OnPointerDown(PointerEventData)
Use this callback to detect pointer down events.
Declaration
public void OnPointerDown(PointerEventData eventData)
Parameters
Type | Name | Description |
---|---|---|
PointerEventData | eventData |