Class NoActiveCameraInSceneDoesNotCrashEditor
Implements
IPrebuildSetup
Inherited Members
Namespace: Global Namespace
Assembly: UnityEngine.UI.Tests.dll
Syntax
[TestFixture]
[UnityPlatform(include = new RuntimePlatform[] { RuntimePlatform.OSXEditor, RuntimePlatform.LinuxEditor, RuntimePlatform.WindowsEditor })]
[Category("RegressionTest")]
[Description("CoveredBugID = 883807, CoveredBugDescription = \"Object::GetInstanceID crash when trying to switch canvas\"")]
public class NoActiveCameraInSceneDoesNotCrashEditor : IPrebuildSetup
Methods
EditorShouldNotCrashWithoutActiveCamera()
Declaration
[UnityTest]
public IEnumerator EditorShouldNotCrashWithoutActiveCamera()
Returns
Type | Description |
---|---|
IEnumerator |
Setup()
Declaration
public void Setup()
TearDown()
Declaration
[TearDown]
public void TearDown()
TestSetup()
Declaration
[SetUp]
public void TestSetup()
Implements
UnityEngine.TestTools.IPrebuildSetup