Class BridgeScriptForRetainingObjects
Inherited Members
Component.GetComponentIndex()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Global Namespace
Assembly: UnityEngine.UI.Tests.dll
Syntax
public class BridgeScriptForRetainingObjects : MonoBehaviour
Fields
bridgeObjectName
Declaration
public const string bridgeObjectName = "BridgeGameObject"
Field Value
Type | Description |
---|---|
string |
canvasGO
Declaration
public GameObject canvasGO
Field Value
Type | Description |
---|---|
GameObject |
nestedCanvasGO
Declaration
public GameObject nestedCanvasGO
Field Value
Type | Description |
---|---|
GameObject |