Struct QosJob | Multiplay QoS Client | 0.1.1-preview.4
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    Struct QosJob

    Namespace: Unity.Networking.QoS
    Syntax
    public struct QosJob : IJob

    Constructors

    QosJob(IList<QosServer>, String, UInt32, UInt64, UInt64, UInt32, UInt32, UInt32)

    Declaration
    public QosJob(IList<QosServer> qosServers, string title, uint requestsPerEndpoint = 5U, ulong timeoutMs = 10000UL, ulong maxWaitMs = 500UL, uint requestsBetweenPause = 10U, uint requestPauseMs = 1U, uint receiveWaitMs = 10U)
    Parameters
    Type Name Description
    IList<QosServer> qosServers
    String title
    UInt32 requestsPerEndpoint
    UInt64 timeoutMs
    UInt64 maxWaitMs
    UInt32 requestsBetweenPause
    UInt32 requestPauseMs
    UInt32 receiveWaitMs

    Fields

    MaxWaitMs

    Declaration
    public ulong MaxWaitMs
    Field Value
    Type Description
    UInt64

    QosResults

    Declaration
    public NativeArray<QosResult> QosResults
    Field Value
    Type Description
    NativeArray<QosResult>

    ReceiveWaitMs

    Declaration
    public uint ReceiveWaitMs
    Field Value
    Type Description
    UInt32

    RequestPauseMs

    Declaration
    public uint RequestPauseMs
    Field Value
    Type Description
    UInt32

    RequestsBetweenPause

    Declaration
    public uint RequestsBetweenPause
    Field Value
    Type Description
    UInt32

    RequestsPerEndpoint

    Declaration
    public uint RequestsPerEndpoint
    Field Value
    Type Description
    UInt32

    TimeoutMs

    Declaration
    public ulong TimeoutMs
    Field Value
    Type Description
    UInt64

    Methods

    Dispose()

    Disposes of any internal structures. Caller should also call QosResults.Dispose().

    Declaration
    public void Dispose()

    Execute()

    Declaration
    public void Execute()
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