Struct ReliableUtility.Parameters
Parameters for the ReliableSequencedPipelineStage.
Implements
Inherited Members
Namespace: Unity.Networking.Transport.Utilities
Assembly: Unity.Networking.Transport.dll
Syntax
[Serializable]
public struct ReliableUtility.Parameters : INetworkParameterFields
MaximumResendTime
Maximum amount of time to wait before a reliable packet is resent if it's not been acknowledged. Default value is 200ms, which should be set higher if all connections are expected to have a higher latency than that.
Declaration
public int MaximumResendTimeField Value
| Type | Description | 
|---|---|
| int | Maximum resend time in milliseconds. | 
MinimumResendTime
Minimum amount of time to wait before a reliable packet is resent if it's not been acknowledged. Default value is 64ms, which should be set lower if all connections are expected to be very good (RTT of 25ms or less).
Declaration
public int MinimumResendTimeField Value
| Type | Description | 
|---|---|
| int | Minimum resend time in milliseconds. | 
WindowSize
Maximum number in-flight packets per pipeline/connection combination. Default value is 32 but can be increased to 64 at the cost of slightly larger packet headers.
Declaration
public int WindowSizeField Value
| Type | Description | 
|---|---|
| int | Window size in number of packets. | 
Methods
Validate()
Checks if the values for all fields are valid. This method will be automatically called when adding parameters to the NetworkSettings.
Declaration
public bool Validate()Returns
| Type | Description | 
|---|---|
| bool | True if the parameter is valid, false otherwise. |