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    Delegate NetworkPipelineStage.InitializeConnectionDelegate

    Connection initialization of the pipeline stage.

    Namespace: Unity.Networking.Transport
    Assembly: Unity.Networking.Transport.dll
    Syntax
    public delegate void NetworkPipelineStage.InitializeConnectionDelegate(byte* staticInstanceBuffer, int staticInstanceBufferLength, byte* sendProcessBuffer, int sendProcessBufferLength, byte* recvProcessBuffer, int recvProcessBufferLength, byte* sharedProcessBuffer, int sharedProcessBufferLength)
    Parameters
    Type Name Description
    byte* staticInstanceBuffer

    Pointer to static instance buffer.

    int staticInstanceBufferLength

    Length of the static instance buffer.

    byte* sendProcessBuffer

    Pointer to send buffer.

    int sendProcessBufferLength

    Length of the send buffer.

    byte* recvProcessBuffer

    Pointer to receive buffer.

    int recvProcessBufferLength

    Length of the receive buffer.

    byte* sharedProcessBuffer

    Pointer to shared buffer.

    int sharedProcessBufferLength

    Length of the shared buffer.

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