Delegate NetworkPipelineStage.InitializeConnectionDelegate
Connection initialization of the pipeline stage.
Namespace: Unity.Networking.Transport
Assembly: Unity.Networking.Transport.dll
Syntax
public delegate void NetworkPipelineStage.InitializeConnectionDelegate(byte* staticInstanceBuffer, int staticInstanceBufferLength, byte* sendProcessBuffer, int sendProcessBufferLength, byte* recvProcessBuffer, int recvProcessBufferLength, byte* sharedProcessBuffer, int sharedProcessBufferLength)Parameters
| Type | Name | Description | 
|---|---|---|
| byte* | staticInstanceBuffer | Pointer to static instance buffer. | 
| int | staticInstanceBufferLength | Length of the static instance buffer. | 
| byte* | sendProcessBuffer | Pointer to send buffer. | 
| int | sendProcessBufferLength | Length of the send buffer. | 
| byte* | recvProcessBuffer | Pointer to receive buffer. | 
| int | recvProcessBufferLength | Length of the receive buffer. | 
| byte* | sharedProcessBuffer | Pointer to shared buffer. | 
| int | sharedProcessBufferLength | Length of the shared buffer. |