Delegate NetworkPipelineStage.InitializeConnectionDelegate
Connection initialization of the pipeline stage.
Namespace: Unity.Networking.Transport
Assembly: Unity.Networking.Transport.dll
Syntax
public delegate void NetworkPipelineStage.InitializeConnectionDelegate(byte* staticInstanceBuffer, int staticInstanceBufferLength, byte* sendProcessBuffer, int sendProcessBufferLength, byte* recvProcessBuffer, int recvProcessBufferLength, byte* sharedProcessBuffer, int sharedProcessBufferLength)
Parameters
Type | Name | Description |
---|---|---|
byte* | staticInstanceBuffer | Pointer to static instance buffer. |
int | staticInstanceBufferLength | Length of the static instance buffer. |
byte* | sendProcessBuffer | Pointer to send buffer. |
int | sendProcessBufferLength | Length of the send buffer. |
byte* | recvProcessBuffer | Pointer to receive buffer. |
int | recvProcessBufferLength | Length of the receive buffer. |
byte* | sharedProcessBuffer | Pointer to shared buffer. |
int | sharedProcessBufferLength | Length of the shared buffer. |