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    Struct ReliableUtility.Parameters

    Parameters for the ReliableSequencedPipelineStage.

    Implements
    INetworkParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Networking.Transport.Utilities
    Assembly: Unity.Networking.Transport.dll
    Syntax
    [Serializable]
    public struct ReliableUtility.Parameters : INetworkParameter

    Fields

    MaximumResendTime

    Maximum amount of time to wait before a reliable packet is resent if it's not been acknowledged. Default value is 200ms, which should be set higher if all connections are expected to have a higher latency than that.

    Declaration
    public int MaximumResendTime
    Field Value
    Type Description
    int

    Maximum resend time in milliseconds.

    MinimumResendTime

    Minimum amount of time to wait before a reliable packet is resent if it's not been acknowledged. Default value is 64ms, which should be set lower if all connections are expected to be very good (RTT of 25ms or less).

    Declaration
    public int MinimumResendTime
    Field Value
    Type Description
    int

    Minimum resend time in milliseconds.

    WindowSize

    Maximum number in-flight packets per pipeline/connection combination. Default value is 32 but can be increased to 64 at the cost of slightly larger packet headers.

    Declaration
    public int WindowSize
    Field Value
    Type Description
    int

    Window size in number of packets.

    Methods

    Validate()

    Checks if the values for all fields are valid. This method will be automatically called when adding parameters to the NetworkSettings.

    Declaration
    public bool Validate()
    Returns
    Type Description
    bool

    True if the parameter is valid, false otherwise.

    Implements

    INetworkParameter
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