docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct LoggingParameter

    Parameters related to how UTP logs messages. Currently unused.

    Implements
    INetworkParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Networking.Transport.Logging
    Assembly: Unity.Networking.Transport.dll
    Syntax
    [Serializable]
    public struct LoggingParameter : INetworkParameter

    Fields

    DriverName

    Label to use for this driver in the logs.

    Declaration
    public FixedString32Bytes DriverName
    Field Value
    Type Description
    FixedString32Bytes

    Label as a fixed-length string.

    Methods

    Validate()

    Checks if the values for all fields are valid. This method will be automatically called when adding parameters to the NetworkSettings.

    Declaration
    public bool Validate()
    Returns
    Type Description
    bool

    True if the parameter is valid, false otherwise.

    Implements

    INetworkParameter
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)