Struct FragmentationPipelineStage
Pipeline stage that can be used to fragment large packets into MTU-sized chunks. Use this stage when defining pipelines that need to send packets larger than ~1400 bytes.
Implements
Inherited Members
Namespace: Unity.Networking.Transport
Assembly: Unity.Networking.Transport.dll
Syntax
[BurstCompile]
public struct FragmentationPipelineStage : INetworkPipelineStage
Properties
StaticSize
Amount of data that the pipeline stage requires in "static" storage (storage shared by
all instances of the pipeline stage). For example, this is often used to store
configuration parameters obtained through Network
Declaration
public int StaticSize { get; }
Property Value
Type | Description |
---|---|
int | Size in bytes. |
Methods
StaticInitialize(byte*, int, NetworkSettings)
Initialize the static storage for the pipeline from the settings. More importantly, this
method is responsible for providing the Network
Declaration
public NetworkPipelineStage StaticInitialize(byte* staticInstanceBuffer, int staticInstanceBufferLength, NetworkSettings settings)
Parameters
Type | Name | Description |
---|---|---|
byte* | staticInstanceBuffer | Static storage pointer. |
int | staticInstanceBufferLength | Static storage length. |
Network |
settings | Settings provided to the driver. |
Returns
Type | Description |
---|---|
Network |
Runtime information for a pipeline instance. |