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    Field PacketJitterMs

    Variance of the delay that gets added to all packets that pass through. For example, setting this value to 5 will result in the delay being a random value within 5 milliseconds of the value set with PacketDelayMs.

    Namespace: Unity.Networking.Transport.Utilities
    Assembly: solution.dll
    Syntax
    public int PacketJitterMs
    Returns
    Type Description
    int

    Jitter in milliseconds.

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