docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct ReliableUtility.RTTInfo

    RTT (round-trip time) information tracked internally by the reliable pipeline stage. Can be read from the ReliableUtility.SharedContext, which itself can be obtained through the GetPipelineBuffers(NetworkPipeline, NetworkPipelineStageId, NetworkConnection, out NativeArray<byte>, out NativeArray<byte>, out NativeArray<byte>) method.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Networking.Transport.Utilities
    Assembly: solution.dll
    Syntax
    public struct ReliableUtility.RTTInfo

    Fields

    Name Description
    LastRtt

    RTT of the last packet acknowledged.

    ResendTimeout

    Timeout used to resend unacknowledged packets.

    SmoothedRtt

    Smoothed RTT of the last packets acknowledged.

    SmoothedVariance

    Variance of the smoothed RTT.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023