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    Field MaximumResendTime

    Maximum amount of time to wait before a reliable packet is resent if it's not been acknowledged. Default value is 200ms, which should be set higher if all connections are expected to have a higher latency than that.

    Namespace: Unity.Networking.Transport.Utilities
    Assembly: solution.dll
    Syntax
    public int MaximumResendTime
    Returns
    Type Description
    int

    Maximum resend time in milliseconds.

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