Field MaximumResendTime
Maximum amount of time to wait before a reliable packet is resent if it's not been acknowledged. Default value is 200ms, which should be set higher if all connections are expected to have a higher latency than that.
Namespace: Unity.Networking.Transport.Utilities
Assembly: solution.dll
Syntax
public int MaximumResendTimeReturns
| Type | Description | 
|---|---|
| int | Maximum resend time in milliseconds. |