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    Field reconnectionTimeoutMS

    Time after which to attempt to re-establish a connection if nothing is received from the peer. This is used to re-establish connections for example when a peer's IP address changes (e.g. mobile roaming scenarios). To be effective, should be less than disconnectTimeoutMS but greater than heartbeatTimeoutMS. A value of 0 will disable this functionality.

    Namespace: Unity.Networking.Transport
    Assembly: solution.dll
    Syntax
    public int reconnectionTimeoutMS
    Returns
    Type Description
    int

    Timeout in milliseconds.

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