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    Field receiveQueueCapacity

    Capacity of the receive queue. This should be the maximum number of packets expected to be received in a single update (each frame). The best value for this will depend heavily on the game type, but generally should be a multiple of the maximum number of players. The only impact of increasing this value is increased memory usage, with an expected ~1400 bytes of memory being used per unit of capacity. The queue is shared across all connections, so servers should set this higher than clients.

    Namespace: Unity.Networking.Transport
    Assembly: solution.dll
    Syntax
    public int receiveQueueCapacity
    Returns
    Type Description
    int

    Queue capacity in number of packets.

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