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    Field fixedFrameTimeMS

    Fixes a fixed amount of time to be used each frame for the purpose of timeout calculations. For example, setting this value to 1000 will have the driver consider that 1 second passed between each call to ScheduleUpdate(JobHandle), even if that's not actually the case. Only useful for testing scenarios, where deterministic behavior is more important than correctness.

    Namespace: Unity.Networking.Transport
    Assembly: solution.dll
    Syntax
    public int fixedFrameTimeMS
    Returns
    Type Description
    int

    Timeout in milliseconds.

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