Struct MultiNetworkDriver.Concurrent
Structure that can be used to access a MultiNetworkDriver
from multiple jobs.
Only a subset of operations are supported because not all operations are safe to perform
concurrently. Must be obtained with the To
Inherited Members
Namespace: Unity.Networking.Transport
Assembly: solution.dll
Syntax
public struct MultiNetworkDriver.Concurrent
Methods
Name | Description |
---|---|
Abort |
Aborts a send started with Begin |
Begin |
Begin sending data on the given connection (default pipeline). |
Begin |
Begin sending data on the given connection and pipeline. |
End |
Enqueue a send operation for the data in the given Data |
Get |
Get the current state of the given connection. |
Pop |
Pops the next event from the event queue for the given connection, Empty will be returned if there are no more events. |
Pop |
Pops the next event from the event queue for the given connection, Empty will be returned if there are no more events. |