docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class ManagedNetworkInterfaceExtensions

    Extension methods to work with a managed INetworkInterface.

    Inheritance
    object
    ManagedNetworkInterfaceExtensions
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Networking.Transport
    Assembly: solution.dll
    Syntax
    public static class ManagedNetworkInterfaceExtensions

    Methods

    Name Description
    WrapToUnmanaged<T>(T)

    Creates an unmanaged wrapper for a managed INetworkInterface. Network interface are required to be unmanaged (e.g. Burst-compatible), but there are cases where this is impractical. This method allows creating an unmanaged version of a managed network interface, at the cost of a slight performance overhead.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023