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    Struct FragmentationUtility.Parameters

    Parameters for the FragmentationPipelineStage.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Networking.Transport.Utilities
    Syntax
    public struct Parameters : INetworkParameter

    Fields

    PayloadCapacity

    Maximum size that can be fragmented by the FragmentationPipelineStage. Attempting to send a message larger than that will result in the send operation returning NetworkPacketOverflow. Maximum value is ~20MB for unreliable packets, and ~88KB for reliable ones.

    Declaration
    public int PayloadCapacity
    Field Value
    Type Description
    Int32

    Maximum payload capacity.

    Methods

    Validate()

    Checks if the values for all fields are valid. This method will be automatically called when adding parameters to the NetworkSettings.

    Declaration
    public bool Validate()
    Returns
    Type Description
    Boolean

    True if the parameter is valid, false otherwise.

    Implements
    INetworkParameter.Validate()
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