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    Struct BaselibNetworkParameter

    Obsolete. Set the receive/send queue capacities with NetworkConfigParameter instead.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Networking.Transport
    Syntax
    [Obsolete("To set receiveQueueCapacity and sendQueueCapacity parameters use NetworkConfigParameter", false)]
    public struct BaselibNetworkParameter : INetworkParameter

    Fields

    maximumPayloadSize

    Declaration
    public uint maximumPayloadSize
    Field Value
    Type Description
    UInt32

    receiveQueueCapacity

    Declaration
    public int receiveQueueCapacity
    Field Value
    Type Description
    Int32

    sendQueueCapacity

    Declaration
    public int sendQueueCapacity
    Field Value
    Type Description
    Int32

    Methods

    Validate()

    Declaration
    public bool Validate()
    Returns
    Type Description
    Boolean
    Implements
    INetworkParameter.Validate()
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