Struct ReliableSequencedPipelineStage
The ReliableSequencedPipelineStage is used to send packets reliably and retain the order in which they are sent. This PipelineStage has a hardcoded WindowSize of 32 inflight packets and will drop packets if its unable to track them.
Implements
Inherited Members
Namespace: Unity.Networking.Transport
Assembly: Unity.Networking.Transport.dll
Syntax
[BurstCompile]
public struct ReliableSequencedPipelineStage : INetworkPipelineStage
Properties
StaticSize
Gets the value of the static size
Declaration
public int StaticSize { get; }
Property Value
Type | Description |
---|---|
int |
Methods
StaticInitialize(byte*, int, NetworkSettings)
Statics the initialize using the specified static instance buffer
Declaration
public NetworkPipelineStage StaticInitialize(byte* staticInstanceBuffer, int staticInstanceBufferLength, NetworkSettings settings)
Parameters
Type | Name | Description |
---|---|---|
byte* | staticInstanceBuffer | The static instance buffer |
int | staticInstanceBufferLength | The static instance buffer length |
NetworkSettings | settings |
Returns
Type | Description |
---|---|
NetworkPipelineStage | The network pipeline stage |