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    Struct ReliableSequencedPipelineStage

    The ReliableSequencedPipelineStage is used to send packets reliably and retain the order in which they are sent. This PipelineStage has a hardcoded WindowSize of 32 inflight packets and will drop packets if its unable to track them.

    Implements
    INetworkPipelineStage
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Networking.Transport
    Assembly: Unity.Networking.Transport.dll
    Syntax
    [BurstCompile]
    public struct ReliableSequencedPipelineStage : INetworkPipelineStage

    Properties

    StaticSize

    Gets the value of the static size

    Declaration
    public int StaticSize { get; }
    Property Value
    Type Description
    int

    Methods

    StaticInitialize(byte*, int, NetworkSettings)

    Statics the initialize using the specified static instance buffer

    Declaration
    public NetworkPipelineStage StaticInitialize(byte* staticInstanceBuffer, int staticInstanceBufferLength, NetworkSettings settings)
    Parameters
    Type Name Description
    byte* staticInstanceBuffer

    The static instance buffer

    int staticInstanceBufferLength

    The static instance buffer length

    NetworkSettings settings
    Returns
    Type Description
    NetworkPipelineStage

    The network pipeline stage

    Implements

    INetworkPipelineStage
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