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    Struct SimulatorUtility

    Utility methods and types for the simulator pipeline stage.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Networking.Transport.Utilities
    Assembly: solution.dll
    Syntax
    public struct SimulatorUtility
    Remarks

    Most methods are meant for internal use only. It is recommended not to rely on anything in in structure since it is very likely to change in a future major version of the package.

    Constructors

    Name Description
    SimulatorUtility(int, int, int, int)

    Methods

    Name Description
    DelayPacket(ref NetworkPipelineContext, InboundSendBuffer, ref Requests, long)
    FuzzPacket(Context*, ref InboundSendBuffer)
    GetDelayedPacket(ref NetworkPipelineContext, ref InboundSendBuffer, ref Requests, long)
    GetEmptyDataSlot(byte*, ref int, ref int)
    InitializeContext(Parameters, byte*)
    ShouldDropPacket(Context*, Parameters, long)
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