docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Field ReceivedPackets

    Context of received packets, last sequence ID received, and ackmask of received packets. Acked is not used. This is sent back to the remote peer in the header when sending.

    Namespace: Unity.Networking.Transport.Utilities
    Assembly: solution.dll
    Syntax
    public SequenceBufferContext ReceivedPackets
    Returns
    Type Description
    SequenceBufferContext
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)