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    Method SetHeaderAndPacket

    SetHeaderAndPacket(byte*, int, PacketHeader, InboundSendBuffer, long)

    Write packet, packet header and tracking information to the given buffer space. This buffer should contain the reliability Context at the front, that contains the capacity of the buffer and pointer offsets needed to find the slots we can copy the packet to.

    Declaration
    [Obsolete("Internal API that shouldn't be used. Will be removed in Unity Transport 2.0.")]
    public static void SetHeaderAndPacket(byte* self, int sequence, ReliableUtility.PacketHeader header, InboundSendBuffer data, long timestamp)
    Parameters
    Type Name Description
    byte* self

    Buffer space where we can store packets.

    int sequence

    The sequence ID of the packet, this is used to find a slot inside the buffer.

    ReliableUtility.PacketHeader header

    The packet header which we'll store with the packet payload.

    InboundSendBuffer data

    The packet data which we're storing.

    long timestamp
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