Method ResumeSend
Resend a packet which we have not received an acknowledgement for in time. Pipeline resume
will be enabled if there are more packets which we need to resend. The send reliability context
will then also be updated to track the next packet we need to resume.
Declaration
[Obsolete("Will be removed in Unity Transport 2.0.")]
public static InboundSendBuffer ResumeSend(NetworkPipelineContext context, out ReliableUtility.PacketHeader header, ref bool needsResume)
Parameters
Type |
Name |
Description |
NetworkPipelineContext |
context |
Pipeline context, we'll use both the shared reliability context and send context.
|
ReliableUtility.PacketHeader |
header |
Packet header for the packet payload we're resending.
|
bool |
needsResume |
Indicates if a pipeline resume is needed again. Unused.
|
Returns
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