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    Struct SimulatorPipelineStageInSend

    The simulator pipeline stage in send

    Implements
    INetworkPipelineStage
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Networking.Transport
    Assembly: solution.dll
    Syntax
    [BurstCompile]
    public struct SimulatorPipelineStageInSend : INetworkPipelineStage

    Properties

    Name Description
    StaticSize

    Gets the value of the static size

    Methods

    Name Description
    StaticInitialize(byte*, int, NetworkSettings)

    Statics the initialize using the specified static instance buffer

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