Struct SimulatorPipelineStage
The SimulatorPipelineStage could be added on either the client or server to simulate bad network conditions. It's best to add it as the last stage in the pipeline, then it will either drop the packet or add a delay right before it would go on the wire.
Implements
Inherited Members
Namespace: Unity.Networking.Transport
Assembly: solution.dll
Syntax
[BurstCompile]
public struct SimulatorPipelineStage : INetworkPipelineStage
Properties
Name | Description |
---|---|
StaticSize | Gets the value of the static size |
Methods
Name | Description |
---|---|
StaticInitialize(byte*, int, NetworkSettings) | Statics the initialize using the specified static instance buffer |