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    Struct SimulatorPipelineStage

    The SimulatorPipelineStage could be added on either the client or server to simulate bad network conditions. It's best to add it as the last stage in the pipeline, then it will either drop the packet or add a delay right before it would go on the wire.

    Implements
    INetworkPipelineStage
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Networking.Transport
    Assembly: solution.dll
    Syntax
    [BurstCompile]
    public struct SimulatorPipelineStage : INetworkPipelineStage

    Properties

    Name Description
    StaticSize

    Gets the value of the static size

    Methods

    Name Description
    StaticInitialize(byte*, int, NetworkSettings)

    Statics the initialize using the specified static instance buffer

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