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    Struct NetworkInterfaceSendHandle

    A handle to data that's going to be sent on an interface.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Networking.Transport
    Assembly: solution.dll
    Syntax
    public struct NetworkInterfaceSendHandle

    Fields

    Name Description
    capacity

    Maximum capacity of the data buffer.

    data

    Pointer to the data buffer.

    flags

    Internal flags used by the driver (tracks who allocated the memory).

    id

    Internal ID for this handle.

    size

    Actual size of the data in the buffer.

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