Struct NetworkDriver.Concurrent
The Concurrent struct is used to create an Concurrent instance of the NetworkDriver.
Inherited Members
Namespace: Unity.Networking.Transport
Assembly: solution.dll
Syntax
public struct NetworkDriver.Concurrent
Methods
Name | Description |
---|---|
AbortSend(DataStreamWriter) | Aborts a asynchronous send. |
BeginSend(NetworkConnection, out DataStreamWriter, int) | Acquires a DataStreamWriter for starting a asynchronous send. |
BeginSend(NetworkPipeline, NetworkConnection, out DataStreamWriter, int) | Acquires a DataStreamWriter for starting a asynchronous send. |
EndSend(DataStreamWriter) | Ends a asynchronous send. |
GetConnectionState(NetworkConnection) | Gets the connection state using the specified id |
MaxHeaderSize(NetworkPipeline) | Max headersize including a NetworkPipeline |
PopEventForConnection(NetworkConnection, out DataStreamReader) | Pops events for a connection using the specified connection id |
PopEventForConnection(NetworkConnection, out DataStreamReader, out NetworkPipeline) | Pops events for a connection using the specified connection id |