Struct NetworkDriver.Concurrent
The Concurrent struct is used to create an Concurrent instance of the NetworkDriver.
Inherited Members
Namespace: Unity.Networking.Transport
Assembly: solution.dll
Syntax
public struct NetworkDriver.Concurrent
Methods
Name | Description |
---|---|
Abort |
Aborts a asynchronous send. |
Begin |
Acquires a DataStreamWriter for starting a asynchronous send. |
Begin |
Acquires a DataStreamWriter for starting a asynchronous send. |
End |
Ends a asynchronous send. |
Get |
Gets the connection state using the specified id |
Max |
Max headersize including a Network |
Pop |
Pops events for a connection using the specified connection id |
Pop |
Pops events for a connection using the specified connection id |