Struct NetworkDriver.Concurrent
The Concurrent struct is used to create an Concurrent instance of the NetworkDriver.
Inherited Members
Namespace: Unity.Networking.Transport
Assembly: solution.dll
Syntax
public struct NetworkDriver.Concurrent
Methods
| Name | Description |
|---|---|
| AbortSend(DataStreamWriter) | Aborts a asynchronous send. |
| BeginSend(NetworkConnection, out DataStreamWriter, int) | Acquires a DataStreamWriter for starting a asynchronous send. |
| BeginSend(NetworkPipeline, NetworkConnection, out DataStreamWriter, int) | Acquires a DataStreamWriter for starting a asynchronous send. |
| EndSend(DataStreamWriter) | Ends a asynchronous send. |
| GetConnectionState(NetworkConnection) | Gets the connection state using the specified id |
| MaxHeaderSize(NetworkPipeline) | Max headersize including a NetworkPipeline |
| PopEventForConnection(NetworkConnection, out DataStreamReader) | Pops events for a connection using the specified connection id |
| PopEventForConnection(NetworkConnection, out DataStreamReader, out NetworkPipeline) | Pops events for a connection using the specified connection id |