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    Struct NetworkDriver.Concurrent

    The Concurrent struct is used to create an Concurrent instance of the NetworkDriver.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Networking.Transport
    Assembly: solution.dll
    Syntax
    public struct NetworkDriver.Concurrent

    Methods

    Name Description
    AbortSend(DataStreamWriter)

    Aborts a asynchronous send.

    BeginSend(NetworkConnection, out DataStreamWriter, int)

    Acquires a DataStreamWriter for starting a asynchronous send.

    BeginSend(NetworkPipeline, NetworkConnection, out DataStreamWriter, int)

    Acquires a DataStreamWriter for starting a asynchronous send.

    EndSend(DataStreamWriter)

    Ends a asynchronous send.

    GetConnectionState(NetworkConnection)

    Gets the connection state using the specified id

    MaxHeaderSize(NetworkPipeline)

    Max headersize including a NetworkPipeline

    PopEventForConnection(NetworkConnection, out DataStreamReader)

    Pops events for a connection using the specified connection id

    PopEventForConnection(NetworkConnection, out DataStreamReader, out NetworkPipeline)

    Pops events for a connection using the specified connection id

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