Field fixedFrameTimeMS
Fixes a fixed amount of time to be used each frame for the purpose of timeout calculations. For example, setting this value to 1000 will have the driver consider that 1 second passed between each call to ScheduleUpdate(JobHandle), even if that's not actually the case. Only useful for testing scenarios, where deterministic behavior is more important than correctness.
Namespace: Unity.Networking.Transport
Assembly: solution.dll
Syntax
public int fixedFrameTimeMS
Returns
Type | Description |
---|---|
int | Timeout in milliseconds. |