Struct SimulatorUtility.Parameters
Configuration parameters for the simulator pipeline stage.
Inherited Members
Namespace: Unity.Networking.Transport.Utilities
Syntax
public struct Parameters : INetworkParameter
Fields
FuzzFactor
Use the fuzz factor when you want to fuzz a packet. For every packet a random number generator is used to determine if the packet should have the internal bits flipped. A percentage of 5 means approximately every 20th packet will be fuzzed, and that each bit in the packet has a 5 percent chance to get flipped.
Declaration
public int FuzzFactor
Field Value
Type | Description |
---|---|
Int32 |
FuzzOffset
Use the fuzz offset in conjunction with the fuzz factor, the fuzz offset will offset where we start flipping bits. This is useful if you want to only fuzz a part of the packet.
Declaration
public int FuzzOffset
Field Value
Type | Description |
---|---|
Int32 |
MaxPacketCount
The maximum amount of packets the pipeline can keep track of. This used when a packet is delayed, the packet is stored in the pipeline processing buffer and can be later brought back.
Declaration
public int MaxPacketCount
Field Value
Type | Description |
---|---|
Int32 |
MaxPacketSize
The maximum size of a packet which the simulator stores. If a packet exceeds this size it will bypass the simulator.
Declaration
public int MaxPacketSize
Field Value
Type | Description |
---|---|
Int32 |
PacketDelayMs
Fixed delay to apply to all packets which pass through.
Declaration
public int PacketDelayMs
Field Value
Type | Description |
---|---|
Int32 |
PacketDropInterval
Fixed interval to drop packets on. This is most suitable for tests where predictable behaviour is desired, every Xth packet will be dropped. If PacketDropInterval is 5 every 5th packet is dropped.
Declaration
public int PacketDropInterval
Field Value
Type | Description |
---|---|
Int32 |
PacketDropPercentage
Use a drop percentage when deciding when to drop packet. For every packet a random number generator is used to determine if the packet should be dropped or not. A percentage of 5 means approximately every 20th packet will be dropped.
Declaration
public int PacketDropPercentage
Field Value
Type | Description |
---|---|
Int32 |
PacketJitterMs
Variable delay to apply to all packets which pass through, adds or subtracts amount from fixed delay.
Declaration
public int PacketJitterMs
Field Value
Type | Description |
---|---|
Int32 |
RandomSeed
The random seed is used to set the initial seed of the random number generator. This is useful to get deterministic runs in tests for example that are dependant on the random number generator.
Declaration
public uint RandomSeed
Field Value
Type | Description |
---|---|
UInt32 |
Methods
Validate()
Validate the settings.
Declaration
public bool Validate()
Returns
Type | Description |
---|---|
Boolean | True if the settings are valid, false otherwise. |