Namespace Unity.Networking.Transport | Unity Transport | 0.2.4-preview.0
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    Namespace Unity.Networking.Transport

    Classes

    NativeBindings

    NetworkInterfaceException

    NetworkPipelineInitilizeAttribute

    Structs

    DataStreamReader

    The DataStreamReader class is the counterpart of the DataStreamWriter class and can be be used to deserialize data which was prepared with it.

    DataStreamReader.Context

    The context is the current index to the data buffer used by the reader. This can be used when the reader is used with the job system but normally the same context is passed in for each read invocation so the correct read index is used:

    var dataReader = new DataStreamReader(someDataWriter, 0, someDataWriter.Length);
    var ctx = default(DataStreamReader.Context);
    var someInt = dataReader.ReadInt(ref ctx);
    var someOtherInt = dataReader.ReadInt(ref ctx);

    DataStreamWriter

    Data streams can be used to serialize data over the network. The DataStreamWriter and DataStreamReader classes work together to serialize data for sending and then to deserialize when receiving.

    DataStreamWriter.DeferredByte

    DataStreamWriter.DeferredFloat

    DataStreamWriter.DeferredInt

    DataStreamWriter.DeferredIntNetworkByteOrder

    DataStreamWriter.DeferredShort

    DataStreamWriter.DeferredShortNetworkByteOrder

    DataStreamWriter.DeferredUInt

    DataStreamWriter.DeferredUIntNetworkByteOrder

    DataStreamWriter.DeferredUShort

    DataStreamWriter.DeferredUShortNetworkByteOrder

    DefaultPipelineStageCollection

    GenericNetworkDriver<T, TNetworkPipelineStageCollection>

    The GenericNetworkDriver is an implementation of Virtual Connections over any transport.

    Basic usage:

    var driver = new GenericNetworkDriver<IPv4UDPSocket>(new INetworkParameter[0]);

    GenericNetworkDriver<T, TNetworkPipelineStageCollection>.Concurrent

    The Concurrent struct is used to create an Concurrent instance of the GenericNetworkDriver.

    InboundBufferVec

    IPCManager

    IPCSocket

    IPv4UDPSocket

    LocalNetworkDriver

    LocalNetworkDriver.Concurrent

    network_iovec

    NetworkCompressionModel

    NetworkConfigParameter

    The NetworkConfigParameter is used to set specific parameters that the driver uses.

    NetworkConnection

    The NetworkConnection is a struct that hold all information needed by the driver to link it with a virtual connection. The NetworkConnection is a public representation of a connection.

    NetworkDataStreamParameter

    The NetworkDataStreamParameter is used to set the initial data stream size.

    NetworkEndPoint

    The NetworkEndPoint is our representation of the type.

    NetworkEvent

    NetworkEventQueue

    NetworkEventQueue.Concurrent

    NetworkLogger

    NetworkLogger.Concurrent

    NetworkParameterConstants

    Default NetworkParameter Constants.

    NetworkPipeline

    NetworkPipelineContext

    NetworkPipelineParams

    NullPipelineStage

    NullPipelineStageCollection

    ReliableSequencedPipelineStage

    SimulatorPipelineStage

    SimulatorPipelineStageInSend

    UdpNetworkDriver

    UdpNetworkDriver.Concurrent

    UnreliableSequencedPipelineStage

    Interfaces

    INetworkDriver

    The NetworkDriver interface is the main entry point for the transport. The Driver is similar to a UDP socket which can handle many connections.

    INetworkInterface

    INetworkLogMessage

    INetworkPacketReceiver

    The INetworkPacketReceiver is an interface for handling received packets, needed by the INetworkInterface

    INetworkParameter

    The interface for NetworkParameters

    INetworkPipelineReceiver

    INetworkPipelineSender

    INetworkPipelineStage

    INetworkPipelineStageCollection

    Enums

    NetworkConnection.State

    ConnectionState enumerates available connection states a connection can have.

    NetworkEvent.Type

    NetworkEvent.Type enumerates available network events for this driver.

    NetworkFamily

    NetworkFamily indicates what type of underlying medium we are using. Currently supported are UdpIpv4 and IPC

    NetworkLogger.LogLevel

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