| Tessellation Mode |
Controls the Phong tessellation. It smooths the result of displacement. |
| Tessellation Factor |
Controls the strength of the tessellation effect. Higher values result in more tessellation. Max tessellation factor is 15 on the Xbox One and PS4. |
| Start Fade Distance |
Sets the distance (in meter) at which tessellation begins to fade out. |
| End Fade Distance |
Sets the maximum distance (in meter) to the Camera where HDRP tessellates triangle. |
| Triangle Size |
Sets the desired screen space size of triangles (in pixels). Smaller values result in smaller triangle. |
| Shape Factor |
Controls the strength of Phong tessellation shape (lerp factor). |
| Triangle Culling Epsilon |
Controls triangle culling. A value of -1.0 disables back face culling for tessellation, higher values produce more aggressive culling and better performance. |