Shader Settings
The Shader Settings provide basic settings that aren't specific to cel-shading but are necessary for general CG.
Culling Mode
Culling Mode | Description |
---|---|
Back | Don't render polygons that are facing away from the viewer (default) i.e. back-facing polygons are culled. |
Front | Don't render polygons that are facing towards the viewer. Used for turning objects inside-out. |
Off | Disables culling - all faces are drawn. Used for special effects. |
Auto Render Queue
When enabled, system automatically determines rendering order.
Render Queue
Rendering order in the scene.
Transparency
Enables different modes that allow the simulation of a variety of transparent objects.
Stencil
Control the stencil buffer which manipulates pixel drawing.
Stencil | Description |
---|---|
Replace Stencil Buffer with | Replaces a pixel value in stencil buffer with Stencil Value when drawing. |
Draw If Not Equal to | Draw a pixel when the number in stencil buffer isn't equal to Stencil Value. |
Off | Nothing is written to stencil buffer and Stencil Value doesn't affect at all when drawing. |
Stencil Value
Stencil value that's submitted to the stencil buffer for controlling the per-pixel drawing. Min is 0. Max is 255. The default is 0.
Clipping
Allow for the use of a texture to control the transparency of the shader.
Clipping | Description |
---|---|
Off | Disable clipping. |
On | Enable clipping. |
Clip Transparency | Enable clipping with Transparency Level. |
Clipping Mask
A gray scale texture which utilises its brightness to control transparency.
Invert Clipping Mask
Invert clipping mask results.
Clipping Level
Specifies the strength of the clipping mask.
Transparency Level
Adjusts the transparency by considering the gray scale level of the clipping mask as an alpha value.
Use Base Map Alpha as Clipping Mask
Use Base Map Alpha as Clipping Mask instead of Clipping mask texture.