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    Changelog

    [0.6.1-preview] - 2022-02-24

    Fixed:

    • typo in inspector.
    • removed .sample.json under Samples~ folder
    • Some unnecessary classes were public.

    [0.6.0-preview] - 2022-02-22

    Updated:

    • Replaced test VM to use gtx1080
    • Updated README.md
    • Added LICENSE.md under the project folder.
    • Shader version properties in all the render pipeline shaders. ### Fixed:
    • Some unnecessary classes were public.
    • URP: a depth output issue later then 10.0.x. (Thanks to riina)
    • Typos in README.md
    • promotion test issues.
    • no .sample.json files under each render-pileline sample folder.

    [0.5.0-preview] - 2022-01-20

    Updated:

    • Updated documentation and folder structure in order to make the package structure friendly to Unity official package.
    • Tentatively deleted Japanese documentation before making the package ready for Unity standard translation system.
    • HDRP: made UTS compatible with HDRP AOV. Capable of outputting Albedo, Normal and so on using AOV Image Sequence Recorder newer than 3.0.
    • More effective and strict internal tests. ### Fixed:
    • HDRP:reduced shader variants by disabling some debug pragmas.
    • URP:UTS materials don't receive shadows when using newer than Unity 2021.1.
    • Legacy:Unable to disable Outline.
    • AutoRenderQueue is disabled when material inspector is unfocused.

    Known Issues:

    • HDRP: When outputting AOV images, UTS Outline is also put into the images. In such cases, please disable OUTLINE in Material Inspectors.

    [0.4.1-preview] - 2021-10-20

    Added

    • HDRP:Something similar to HDRP exposure compensation. ### Fixed:
    • typo in documents.
    • missing mono behaviors in sample scenes.
    • HDRP:BoxLightAdjustment script. some flags are not updated properly when some checkboxes are clicked.
    • HDRP:Shader compile errors when used with HDRP 12.1

    [0.4.0-preview] - 2021-10-13

    Added

    • HDRP: Compatibility with Box Light, a spot light variation, as main lights.
    • HDRP: BoxLightAdjustment mono-behavior ### Fixed:
    • URP: Unstable SRP Compatibility. Thanks to tangx246.
    • URP: Outline pass is not compatible with VR when Single Pass Instanced rendering is chosen. Thanks to tangx246 again.
    • URP: Some warnings. ### Updated:
    • Documentation~/en/FeatureModel_en.md. Thanks to riina.
    • Platforms in documentation.

    [0.3.2-preview] - 2021-09-28

    Added

    • doc: HDRP: description for ray-trace shadow. ### Fixed
    • HDRP: fix Gaps between self-shadow and ray-trace shadow.

    [0.3.1-preview] - 2021-09-27

    • description is above.

    [0.3.0-preview] - 2021-09-16

    • HDRP: Fixed weird steps when more than 3 point lights are in a scene.
    • HDRP: Added Toon EV Adjustment per Model.
    • HDRP: Compatible with Raytraced Hardshadow when DX12 is chosen as API.
    • Legacy: Applied a fix for outline flicker in VR chat.. ## [0.2.2-preview] - 2021-08-24
    • Modified Toon EV Adjustment Curve inspector.
    • Excluded unnecessary files from release zip.
    • Improved folder structure in order not to cause long file name errors when included in other packages.
    • Added documentation for Toon EV Adjustment Curve. ## [0.2.1-preview] - 2021-08-18
    • HDRP: Fixed: Multiple instances of Toon EV adjustment curve can exist in one scene.

    [0.2.0-preview] - 2021-08-17

    • HDRP: Toon EV adjustment curve as a Mono-behavior.
    • Legacy, Universal and HDRP: Some texture samplers,such as _MainTex, _NormalMap, _1st_ShadeMap and _2nd_ShadeMap, are shared by 1 sampler, sampler_MainTex, in order to avoid sampler number exceeding errors.
    • Integrated Textures feature is removed from all the render pipeline versions instead of above.
    • HDRP and URP are compatible with SRP Batcher.
    • Legacy, Universal and HDRP: Added image comparison tests for Windows Vulkan API.
    • HDRP: Added light probe compatibility.
    • Added a material converter from Unity-chan Toon Shader newer than 2.0.7 to Unity Toon Shader. (Experimental)

    [0.1.0-preview] - 2021-07-07

    • HDRP: Emission started to work.
    • HDRP: Improved exposure.
    • HDRP: Implemented tessellation to the outline pass.
    • deleted ValidationConfig.json.

    [0.0.7-preview] - 2021-06-14

    • Made samples installable.

    [0.0.6-preview] - 2021-06-04

    • Modified documents

    [0.0.5-preview] - 2021-05-12

    • Channel Mask rendering feature put the results into alpha channel.

    [0.0.4-preview] - 2021-05-09

    • Universal RP shaders are compatible with SRP 12.

    [0.0.3-preview] - 2021-05-05

    • Universal RP and HDRP shaders are compatible with SRP 10.
    • HDRP shaders' DepthOnly path is replaced to DepthForwardOnly path.
    • Internal tests are compatible with not only 2019.4 but also 2020.x now.

    [0.0.2-preview] - 2021-03-30

    • Legacy shaders are integrated into two shaders.
    • The number of textures is reduced experimental
    • Added Clipping Matte feature for HDRP.
    • Removed almost all the warnings when compiling shaders.
    • Grafted graphics tests from Scriptable Render Pipelines.
    • Reorganized documents.
    • Reorganized repository folder structure.
    • Added feature model list FeatureModel_en.md

    [0.0.1-preview] - 2021-03-11

    • Reorganized Unity-chan/Universal Toon Shader as Unity Toon shader.
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