Shader version properties in all the render pipeline shaders.
### Fixed:
Some unnecessary classes were public.
URP: a depth output issue later then 10.0.x. (Thanks to riina)
Typos in README.md
promotion test issues.
no .sample.json files under each render-pileline sample folder.
[0.5.0-preview] - 2022-01-20
Updated:
Updated documentation and folder structure in order to make the package structure friendly to Unity official package.
Tentatively deleted Japanese documentation before making the package ready for Unity standard translation system.
HDRP: made UTS compatible with HDRP AOV. Capable of outputting Albedo, Normal and so on using AOV Image Sequence Recorder newer than 3.0.
More effective and strict internal tests.
### Fixed:
HDRP:reduced shader variants by disabling some debug pragmas.
URP:UTS materials don't receive shadows when using newer than Unity 2021.1.
Legacy:Unable to disable Outline.
AutoRenderQueue is disabled when material inspector is unfocused.
Known Issues:
HDRP: When outputting AOV images, UTS Outline is also put into the images. In such cases, please disable OUTLINE in Material Inspectors.
[0.4.1-preview] - 2021-10-20
Added
HDRP:Something similar to HDRP exposure compensation.
### Fixed:
typo in documents.
missing mono behaviors in sample scenes.
HDRP:BoxLightAdjustment script. some flags are not updated properly when some checkboxes are clicked.
HDRP:Shader compile errors when used with HDRP 12.1
[0.4.0-preview] - 2021-10-13
Added
HDRP: Compatibility with Box Light, a spot light variation, as main lights.
HDRP: BoxLightAdjustment mono-behavior
### Fixed:
URP: Unstable SRP Compatibility. Thanks to tangx246.
URP: Outline pass is not compatible with VR when Single Pass Instanced rendering is chosen. Thanks to tangx246 again.
URP: Some warnings.
### Updated:
Documentation~/en/FeatureModel_en.md. Thanks to riina.
Platforms in documentation.
[0.3.2-preview] - 2021-09-28
Added
doc: HDRP: description for ray-trace shadow.
### Fixed
HDRP: fix Gaps between self-shadow and ray-trace shadow.
[0.3.1-preview] - 2021-09-27
description is above.
[0.3.0-preview] - 2021-09-16
HDRP: Fixed weird steps when more than 3 point lights are in a scene.
HDRP: Added Toon EV Adjustment per Model.
HDRP: Compatible with Raytraced Hardshadow when DX12 is chosen as API.
Legacy: Applied a fix for outline flicker in VR chat..
## [0.2.2-preview] - 2021-08-24
Modified Toon EV Adjustment Curve inspector.
Excluded unnecessary files from release zip.
Improved folder structure in order not to cause long file name errors when included in other packages.
Added documentation for Toon EV Adjustment Curve.
## [0.2.1-preview] - 2021-08-18
HDRP: Fixed: Multiple instances of Toon EV adjustment curve can exist in one scene.
[0.2.0-preview] - 2021-08-17
HDRP: Toon EV adjustment curve as a Mono-behavior.
Legacy, Universal and HDRP: Some texture samplers,such as _MainTex, _NormalMap, _1st_ShadeMap and _2nd_ShadeMap, are shared by 1 sampler, sampler_MainTex, in order to avoid sampler number exceeding errors.
Integrated Textures feature is removed from all the render pipeline versions instead of above.
HDRP and URP are compatible with SRP Batcher.
Legacy, Universal and HDRP: Added image comparison tests for Windows Vulkan API.
HDRP: Added light probe compatibility.
Added a material converter from Unity-chan Toon Shader newer than 2.0.7 to Unity Toon Shader. (Experimental)
[0.1.0-preview] - 2021-07-07
HDRP: Emission started to work.
HDRP: Improved exposure.
HDRP: Implemented tessellation to the outline pass.
deleted ValidationConfig.json.
[0.0.7-preview] - 2021-06-14
Made samples installable.
[0.0.6-preview] - 2021-06-04
Modified documents
[0.0.5-preview] - 2021-05-12
Channel Mask rendering feature put the results into alpha channel.
[0.0.4-preview] - 2021-05-09
Universal RP shaders are compatible with SRP 12.
[0.0.3-preview] - 2021-05-05
Universal RP and HDRP shaders are compatible with SRP 10.
HDRP shaders' DepthOnly path is replaced to DepthForwardOnly path.
Internal tests are compatible with not only 2019.4 but also 2020.x now.
[0.0.2-preview] - 2021-03-30
Legacy shaders are integrated into two shaders.
The number of textures is reduced experimental
Added Clipping Matte feature for HDRP.
Removed almost all the warnings when compiling shaders.
Grafted graphics tests from Scriptable Render Pipelines.
Reorganized documents.
Reorganized repository folder structure.
Added feature model list FeatureModel_en.md
[0.0.1-preview] - 2021-03-11
Reorganized Unity-chan/Universal Toon Shader as Unity Toon shader.