docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Outline Settings

    Outlines are one of the most important elements that affect the impression of a cell-animated images. You can specify the thickness of the outline not just numerically, but can also change the thickness in detail using a special map. You can also specify the color not just numerically but blend outline colors with the character body colors. UTS offers two methods to generate outlines: one is to stretch polygons in the normal direction, and the other is to apply a scale value to the mesh.

    • Outline
      • Outline Mode

      • Outline Width

      • Outline Color

      • Blend Base Color to Outline

      • Outline Width Map

      • Offset Outline with Camera Z-axis

      • Camera Distance for Outline Width

        • Farthest Distance to vanish
        • Nearest Distance to draw with Outline Width
      • Outline Color Map

      • Baked Normal Map

    Outline

    A checkbox to enable outline.


    Drag the slider to compare the images.

    Outline Mode

    Specifies how the inverted-outline objects spawn.

    Outline Mode Description
    Normal Direction Stretches polygons in the normal direction.
    Position Scaling Applies a scale value to the mesh.

    Outline Width

    Specifies the width of the outline. This value relies on the scale when importing the model to Unity

    Outline Color

    Specifies the color of outline.

    Blend Base Color to Outline

    Blends Base Color into outline color.


    Drag the slider to compare the images.

    Outline Width Map

    Outline Width Map as gray scale Texture : Texture(linear). UTS provides meticulous control solution for outline thickness as a texture map. Look at the difference of the outlines around the character's eyes and face.


    Drag the slider to compare the images.

    You will notice that the outlines of the white areas appear thicker in the texture map.

    The UV map texture that contains all the parts of the model.
    An example of a Base Map.

    A square grayscale texture that matches the Base Map. Most of the map is a consistent light gray. The face, legs, and hands are a darker gray. The white areas of the Base Map in the top-left are now black.
    The Outline Width Map applied above.

    Offset Outline with Camera Z-axis

    Offsets the outline in the depth (Z) direction of the camera. UTS outline is an implementation of either extending polygons in the normal direction or applying a scale value. Sometimes, offsetting the position of the generated polygons in the Z (depth) direction can improve their appearance.


    Drag the slider to compare the images.

    Camera Distance for Outline Width

    Farthest Distance to vanish

    Specify the furthest distance, where the outline width changes with the distance between the camera and the object. The outline will be zero at this distance.

    Nearest Distance to draw with Outline Width

    Specify the closest distance, where the outline width changes with the distance between the camera and the object. At this distance, the outline will be the max width set by Outline_Width.

    Outline Color Map

    Apply a texture as outline color map.

    Baked Normal Map

    Normal maps with vertex normals baked in from other models can be loaded as an addition when setting up normal inversion outlines.

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)