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    Normal Map Settings

    Normal Map is a texture that dictates the bumpiness of the material. The Unity Toon Shader allows control over Normal Map strength and which areas it applies to.

    • Normal Map
    • Normal Map Effectiveness
    • Example of Normal Map Effectiveness Operation

    Normal Map

    A Normal Map texture and its strength.

    An example of a normal map. A square surface with 16 small raised squares in a regular layout. The edges of the raised squares use a different color for each normal direction.

    Examples of a normal map with a strength of 1.0, 0.3, and 0.0:

    The example normal map applied to a plane using the URP/Lit shader on the left side and the UTS shader on the right side, with a strength of 1.0. The raised squares are clearly visible on both halves.
    Strength: 1.0.

    The same example with a strength of 0.3. The raised squares are less visible on the UTS side.
    Strength: 0.3.

    The same example with a strength of 0.0. The raised squares are not visible on the UTS side.
    Strength: 0.0.

    Normal Map Effectiveness

    Properties Description
    Three Basic Colors The effectiveness of the Normal Map on Three Basic color areas, lit, the 1st shading and the 2nd.
    Highlight Normal map effectiveness to high lit areas.
    Rim Light Normal map effectiveness to rim lit areas.



    Example of Normal Map Effectiveness Operation

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