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    Material Capture(MatCap) Settings

    MatCap is a method of light expression using pre-rendered images. This technique uses a picture of a sphere that represents the material and light to simulate lighting.

    • MatCap Map
    • MatCap Blur Level
    • Color Blending Mode
    • Scale MatCap UV
    • Rotate MatCap UV
    • Stabilize Camera rolling
    • Normal Map Specular Mask for MatCap
      • Normal Map
      • Rotate Normal Map UV
    • MatCap Blending on Shadows
      • Blending Level
    • MatCap Camera Mode
    • MatCap Mask
      • MatCap Mask Level
      • Invert MatCap Mask

    MatCap Map

    MatCap Color : Texture(sRGB) × Color(RGB) Default:White

    A square black texture, with an upwards-curving yellow shape with soft edges.
    An example of a MatCap Map texture.


    MatCap Map disabled.


    MatCap Map enabled.

    MatCap Blur Level

    Blur MatCap Map using the Mip Map feature; to enable Mip Map, activate Advanced > Generate Mip Maps in the Texture Import Settings. Default is 0 (no blur)

    Color Blending Mode

    MatCap color blending mode. Multiply or Add.

    Scale MatCap UV

    Scaling UV of MatCap Map.

    Rotate MatCap UV

    Rotating UV of MatCap Map.

    Stabilize Camera Rolling

    Stabilize Camera rolling when capturing materials with camera.


    Stabilize Camera Rolling disabled.


    Stabilize Camera Rolling enabled.

    Normal Map Specular Mask for MatCap

    If enabled, gives a normal map specifically for MatCap. If you are using MatCap as speculum lighting, you can use this to mask it.


    Drag the slider to compare the images.

    Normal Map

    A texture that dictates the bumpiness of the material.

    A grayscale texture of fine hair.
    An example of a Normal Map texture.

    Rotate Normal Map UV

    Rotates the MatCap normal map UV based on its center.

    MatCap Blending on Shadows

    Enables the blending rate of the MatCap range in shadows.


    Drag the slider to compare the images.

    Blending Level

    Adjusts the intensity of MatCap applied to shadow areas.

    MatCap Camera Mode

    Control how render the MatCap Map based on the camera type.

    MatCap Mask

    The MatCap mask is positioned correspond with the UV coordinates of the mesh onto which the MatCap is projected, and the pixels on black areas are hidden.

    A view from above a chibi-style character model with blonde hair. Her hair has yellow highlights in the shape of the Unity logo.

    MatCap Mask Level

    Adjusts the level of the MatCap Mask. When the value is 1, MatCap represents 100% irrespective of mask. When the value is -1, MatCap won't be displayed at all and MatCap will be the same as in the off state.

    Invert MatCap Mask

    When enabled, inverts MatCap Mask Texture colors.

    A view from above a chibi-style character model with blonde hair. Her hair has a bow-shaped brighter yellow specular highlight, with Unity logos cut out in the unlit hair color.

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