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    Angel Ring Projection Settings

    The Angel Ring effect for UTS expresses shine or luster in hair. This effect always appears in a fixed position as seen from the Camera. Angel Ring requires the 2nd UV in the meshes.

    The head of a chibi-style character with feathered hair and cat ears. The head is oriented from three angles: side, front, and back. In each angle, two bright highlights appear in the same place on the left and right.

    • Angel Ring Projection
      • Angel Ring
      • Offset U
      • Offset V
      • Alpha Channel as Clipping Mask

    Angel Ring Projection

    Enable the Angel Ring effect for UTS, which expresses shine or luster in hair.

    Angel Ring

    Angel Ring : Texture(sRGB) × Color(RGB). Default:Black. By default, the Unity Toon Shader adds the color to the lighting results. Texture alpha channel doesn't affect. Please refer to Alpha Channel as Clipping Mask when alpha clipping is desirable.

    A dark square texture, with lighter v-shaped areas at the left and right edges.
    Angel Ring Texture Example

    Offset U

    Adjusts the Angel Ring’s shape in the horizontal direction. The range is from 0.0 to 0.5. The default is 0. please refer to the image in Offset V.

    Offset V

    Adjusts the Angel Ring’s shape in the vertical direction. The range is from 0.0 to 1.0. The default is 0.3.

    Alpha Channel as Clipping Mask

    Texture alpha channel is a clipping mask. If disabled, the alpha doesn't affect at all. The color of the Angel Ring can directly affects instead of using the additive method.

    A 1024 x 1024 RGBA Compressed DXT5|BC3 Norm transparent square texture with white v-shaped areas at the left and right edges. The size of the texture is 1.3MB.
    Example texture.

    The head of a chibi-style character, with  the v-shaped highlights on the left and right of their hair.
    Applied the texture with Alpha Channel as Clipping Mask.

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