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    Shading Steps and Feather Settings

    The Unity Toon Shader allows you to control the position of the boundaries of the area, to clearly demarcate the boundaries, or to blur or blend them.



    • Base Color Step
    • Base Shading Feather
    • Shading Color Step
    • 1st/2nd Shading Feather
    • Receive Shadows
      • System Shadow Level
    • Point Light Settings
      • Step Offset
      • Filter Point Light Highlights

    Base Color Step

    Sets the boundary between the Base Color and the Shade Colors.



    Base Shading Feather

    Feathers the boundary between the Base Color and the Shade Colors.



    Shading Color Step

    Sets the boundary between the 1st and 2nd Shade Colors. Set this to 0 if 2nd Shade Color is unnecessary.



    1st/2nd Shading Feather

    Feathers the boundary between the 1st and 2nd Shade Colors.



    Receive Shadows

    Determine if the material reflects shadows.



    System Shadow Level

    Define the appearance of self-shadows and other received shadows that blend with the Too Shader.



    Point Light Settings

    Step Offset

    Fine tunes light steps (boundaries) added in the ForwardAdd pass, such as real-time point lights.



    Filter Point Light Highlights

    Show or hide highlight of point lights.

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