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    Emission Settings

    Emission controls the color and intensity of light emitted from the surface. When you use an emissive Material in your Scene, it appears as a visible source of light. The meshes appear to be self-illuminated.





    • Emission Map
    • Emission Map Animation
      • Base Speed (Time)

      • Animation Mode

      • Scroll U/X direction

      • Scroll V/Y direction

      • Rotate around UV center

      • Ping-pong moves for base

      • Color Shifting with Time

        • Destination Color
        • Color Shifting Speed (Time)
      • Color Shifting with View Angle

        • Shifting Target Color

    Emission Map

    Primarily used with the Bloom Post Effect and represents luminous objects. | Emission Map Example | | -- | | |

    Emission Map Animation

    When Enabled, the UV and Color of the Emission Map animate.

    Base Speed (Time)

    Specifies the base update speed of scroll animation. If the value is 1, it will scroll in 1 second. Specifying a value of 2 results in twice the speed of a value of 1, so it will scroll in 0.5 seconds.

    Base Speed = 0.5 Base Speed = 1.5

    Animation Mode

    Controls the animated scrolling of the emissive texture.

    UV Coordinate Scroll View Coordinate Scroll

    Scroll U/X direction

    Specifies how much the Emissive texture should scroll in the U-direction (x-axis direction) when updating the animation. Base Speed (Time) x Scroll U Direction x Scroll V Direction determine the animation speed.

    Scroll V/Y direction

    Specifies how much the Emissive texture should scroll in the V-direction (y-axis direction) when updating the animation. Base Speed (Time) x Scroll U Direction x Scroll V Direction determine the animation speed.

    Rotate around UV center

    When Base Speed=1, the Emissive texture will rotate clockwise by 1. When combined with scrolling, rotation will occur after scrolling.

    Ping-pong moves for base

    When enabled, you can set PingPong (back and forth) in the direction of the animation.

    Color Shifting with Time

    The color multiplied by the Emissive texture changes by linear interpolation (Lerp) toward the Destination Color.

    Destination Color

    Target color for Color Shifting with Time, must be in HDR.

    Color Shifting Speed (Time)

    Sets the reference speed for color shift. When the value is 1, one cycle should take around 6 seconds.

    Color Shifting with View Angle

    Emissive color shifts consistent with view angle. The further out from the front of the camera, the more it changes to Shifting Target Color.

    Shifting Target Color

    Target color for Color Shifting with View Angle which must be in HDR.

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