Class SubmitSystemGroup
Component system group during which all rendering command queue building and submission happens. Updates inside the Presentation System Group.
Inherited Members
Unity.Entities.ComponentSystemGroup.UpdateCallback
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Namespace: Unity.Tiny.Rendering
Syntax
public class SubmitSystemGroup : ComponentSystemGroup