Class ConvertMeshAssetToDynamicMeshSystem
Inherited Members
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Namespace: Unity.Tiny.Rendering
Syntax
public class ConvertMeshAssetToDynamicMeshSystem : SystemBase
Methods
ConvertMeshRenderDataToDynamicMeshData(EntityCommandBuffer, Entity, SkinnedMeshRenderer, Boolean)
Declaration
protected void ConvertMeshRenderDataToDynamicMeshData(EntityCommandBuffer ecb, Entity smrEntity, SkinnedMeshRenderer smr, bool needSkinningData)
Parameters
Type | Name | Description |
---|---|---|
EntityCommandBuffer | ecb | |
Entity | smrEntity | |
SkinnedMeshRenderer | smr | |
Boolean | needSkinningData |
DeleteDynamicMeshData(EntityCommandBuffer, Entity, SkinnedMeshRenderer)
Declaration
protected void DeleteDynamicMeshData(EntityCommandBuffer ecb, Entity smrEntity, SkinnedMeshRenderer smr)
Parameters
Type | Name | Description |
---|---|---|
EntityCommandBuffer | ecb | |
Entity | smrEntity | |
SkinnedMeshRenderer | smr |
OnUpdate()
Declaration
protected override void OnUpdate()