Class ConvertMeshAssetToDynamicMeshSystem
Inherited Members
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Namespace: Unity.Tiny.Rendering
Syntax
public class ConvertMeshAssetToDynamicMeshSystem : SystemBase
Methods
ConvertMeshRenderDataToDynamicMeshData(EntityCommandBuffer, Entity, SkinnedMeshRenderer, Boolean)
Declaration
protected void ConvertMeshRenderDataToDynamicMeshData(EntityCommandBuffer ecb, Entity smrEntity, SkinnedMeshRenderer smr, bool needSkinningData)
Parameters
| Type | Name | Description |
|---|---|---|
| EntityCommandBuffer | ecb | |
| Entity | smrEntity | |
| SkinnedMeshRenderer | smr | |
| Boolean | needSkinningData |
DeleteDynamicMeshData(EntityCommandBuffer, Entity, SkinnedMeshRenderer)
Declaration
protected void DeleteDynamicMeshData(EntityCommandBuffer ecb, Entity smrEntity, SkinnedMeshRenderer smr)
Parameters
| Type | Name | Description |
|---|---|---|
| EntityCommandBuffer | ecb | |
| Entity | smrEntity | |
| SkinnedMeshRenderer | smr |
OnUpdate()
Declaration
protected override void OnUpdate()