Class AssignRenderGroups
Inherited Members
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Namespace: Unity.Tiny.Rendering
Syntax
public class AssignRenderGroups : SystemBase
Methods
AddItemToRenderGroup(Entity, BuildGroup)
Declaration
public void AddItemToRenderGroup(Entity item, BuildGroup key)
Parameters
Type | Name | Description |
---|---|---|
Entity | item | |
BuildGroup | key |
InvalidateAllGroups()
Declaration
public void InvalidateAllGroups()
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()
Overrides
OptionalSetSharedComponent<T>(Entity, T)
Declaration
protected void OptionalSetSharedComponent<T>(Entity e, T value)
where T : struct, ISharedComponentData
Parameters
Type | Name | Description |
---|---|---|
Entity | e | |
T | value |
Type Parameters
Name | Description |
---|---|
T |