Class GenericAssetLoader<T, TN, TS, L>
Inherited Members
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Namespace: Unity.Tiny.GenericAssetLoading
Syntax
public class GenericAssetLoader<T, TN, TS, L> : SystemBase where T : struct, IComponentData where TN : struct, IComponentData, ISystemStateComponentData where TS : struct, IComponentData where L : struct, IComponentData, ISystemStateComponentData
Type Parameters
Name | Description |
---|---|
T | |
TN | |
TS | |
L |
Fields
c
Declaration
protected IGenericAssetLoader<T, TN, TS, L> c
Field Value
Type | Description |
---|---|
IGenericAssetLoader<T, TN, TS, L> |
wrapper
Declaration
protected IntPtr wrapper
Field Value
Type | Description |
---|---|
IntPtr |
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()