Struct GameSaveWriteToBufferRequest
Namespace: Unity.Tiny.GameSave
Syntax
public struct GameSaveWriteToBufferRequest : IComponentData
Fields
gameSaveIndex
Declaration
public int gameSaveIndex
Field Value
| Type | Description |
|---|---|
| Int32 |
result
Declaration
public GameSaveResult result
Field Value
| Type | Description |
|---|---|
| GameSaveResult |