Struct GameSaveReadFromPersistentStorageRequest
Namespace: Unity.Tiny.GameSave
Syntax
public struct GameSaveReadFromPersistentStorageRequest : IComponentData
Constructors
GameSaveReadFromPersistentStorageRequest(FixedString128, Int32)
Declaration
public GameSaveReadFromPersistentStorageRequest(FixedString128 fp, int index)
Parameters
| Type | Name | Description |
|---|---|---|
| FixedString128 | fp | |
| Int32 | index |
Fields
filePath
Declaration
public FixedString128 filePath
Field Value
| Type | Description |
|---|---|
| FixedString128 |
gameSaveIndex
Declaration
public int gameSaveIndex
Field Value
| Type | Description |
|---|---|
| Int32 |
result
Declaration
public GameSaveResult result
Field Value
| Type | Description |
|---|---|
| GameSaveResult |