Class AudioSystem
Inherited Members
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Syntax
public abstract class AudioSystem : SystemBase
Methods
DestroyAudioSystem()
Declaration
protected abstract void DestroyAudioSystem()
InitAudioSystem()
Declaration
protected abstract void InitAudioSystem()
IsPlaying(Entity)
Declaration
protected abstract bool IsPlaying(Entity e)
Parameters
Type |
Name |
Description |
Entity |
e |
|
Returns
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()
Overrides
PlaySource(Entity)
Declaration
protected abstract bool PlaySource(Entity e)
Parameters
Type |
Name |
Description |
Entity |
e |
|
Returns
SetPan(Entity, Single)
Declaration
protected abstract bool SetPan(Entity e, float pan)
Parameters
Returns
SetPitch(Entity, Single)
Declaration
protected abstract bool SetPitch(Entity e, float pitch)
Parameters
Returns
SetVolume(Entity, Single)
Declaration
protected abstract bool SetVolume(Entity e, float volume)
Parameters
Returns
StopSource(Entity)
Declaration
protected abstract void StopSource(Entity e)
Parameters
Type |
Name |
Description |
Entity |
e |
|