Class AfterTinyAnimationResolution
After conversion, Tiny Animation resolves the bindings found in the AnimationClip assets it has converted.
If your conversion system depends on resolved animation bindings, add [UpdateAfter(typeof(AfterTinyAnimationResolution))] to it.
Inheritance
AfterTinyAnimationResolution
Inherited Members
GameObjectConversionSystem.ShouldRunConversionSystem()
GameObjectConversionSystem.GetBuildConfigurationComponent<T>()
GameObjectConversionSystem.TryGetBuildConfigurationComponent<T>(T)
GameObjectConversionSystem.ShouldRunConversionSystem(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type[])
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Namespace: Unity.Tiny.Animation.Editor
Syntax
public class AfterTinyAnimationResolution : GameObjectConversionSystem
Remarks
Runs in group: GameObjectAfterConversionGroup.
Methods
OnUpdate()
Declaration
protected override void OnUpdate()