Struct TextRenderer
A component that describes how a TextRendererString on the same entity is to be rendered.
Namespace: Unity.Tiny.Text
Syntax
public struct TextRenderer : IComponentData
Fields
FontMaterial
An Entity with a BitmapFontMaterial or SDFFontMaterial that specifies the font to be used
Declaration
public Entity FontMaterial
Field Value
Type | Description |
---|---|
Unity.Entities.Entity |
HorizontalAlignment
The horizontal alignment, relative to this entity's position.
Declaration
public HorizontalAlignment HorizontalAlignment
Field Value
Type | Description |
---|---|
HorizontalAlignment |
MeshColor
The vertex color of the generated text mesh. Modifying this causes the mesh to get regenerated!
Declaration
public Color MeshColor
Field Value
Type | Description |
---|---|
Color |
Size
The size in world units
Declaration
public float Size
Field Value
Type | Description |
---|---|
Single |